Players in the middle 40% will on average have longer games, with the game length significantly more precise (15-35 minutes). In general, games won with an aggressive opener will be short (<10 minutes), games won with a standard opener will be of medium length (10-20 minutes), and games won with a greedy opener will be of long length(20+ minutes). If we assume game length is strongly dependent on the opener used, we can see from the average game length of various ranking ladders that players ranked low (bottom 20%) tend to have on average medium-length games. Although we don’t have data on the specific play style used by players in a game, we can make generalizations on the play style used and the length of the game. However, when we look at the strategies adopted by players on the competitive field, there is a definite preference toward different openers that seem to correspond with the general rank of the player. The article makes a general analysis of the game openers, places them into categories, and concludes that all 3 openers are valid and important parts of developing any strategy for the game. (Aggressive << Standard << Greedy << Aggressive). Greedy openers will generally grant an advantage over a standard opener. Aggressive openers will generally grant an advantage over greedy openers but grant a disadvantage over a standard opener. To build advantages that enable an opponent to defeat the other, most players will adopt play styles to open the game that generally fall into 3 categories: Aggressive (All-in), Standard, and Greedy (Scaling).
Once players lose their last structure, they lose the game. As a competitive real-time strategy game, Starcraft II had players fight each other on a map with the goal of producing units to destroy the opponents base. First released on July 27, 2010, Starcraft II: Wings of Liberty was the second game released by Blizzard modeled in the Starcraft universe.